Here are some 3D work I ve done for Digital Golem.
This character was made in Zbrush
Created from zspheres
Then I ve used Retopology to made a nice and clean Lowpoly mesh
I ve started the High poly sculpting which was ended by the Digital Golem team.
I ve sculpted this guy's arms and legs in XSI.
(Body is not from me)
The final renders of those monsters will be on my blog as soon as possible.